Showing posts with label Primary source. Show all posts
Showing posts with label Primary source. Show all posts

Monday, 29 June 2015


It was interesting seeing the close up if the characters costumes and the size difference, Hagrid always was my favourite!



The floor was made from real stone to withstand the wear of time, showing that even though the floor wasn't exactly something I could point out in the movie, still had a lot of thought put into it.

you can see that the roof is none existent, it is merely to make it easier to edit for the film


A 3D model of the room I was just in.



Some costumes for the characters, I particularly like the red one, the fur gives of an expensive look While the colour gives an air of romance or danger.


I found the ice/glass decorations interesting, it gives me a better understanding of how such forms would look with the light shining under it, the light does not go all the way through To the top it dulls  but certain points reflect some of the light.


A messy makeup table, the character i imagine it forwould be self conscious, trying to make themselves someone else So that they feel braver
However it is most likely just a table for the make up artist i do like to give extra stories

I thought this quote was important to put on here as it expresses how character is not only personallity but how it is shown to others.

crooked or 'messy' picture frames on a wall over a ram headed caldron holder

the dorms for the wizards, each had different blankets which also shows their character and how wealthy they are in muggle world.

A wyvern skeleton perched on the wall, this shows they thought





A twisted corridor, which got smaller the closer you looked, it gave a nausious feel to it as well as an unsafe one.






This was the image I used, my first job was to get rid of the background and try to lighten the image,

While trying to get rid of the background i accidentally used content aware which tries to fill in the selected areas with was it is surrounded by, in this case it was me.
after doing what i said i would do i also tested with the liquidise tool to stretch certain features




Inspired by a mixture of borderlands 2 and tell tale games just for a tester, it looks messy and interesting but i will not continue with this.



I decided to be different and instead of just trying to make myself magazine print-able i decided to become like the stories I write, a monster, in which i put my face on the balloon, though i could only get one of my eyes so i duplicated the same eye and flipped it round, it may not mean i can look in one direction but it certainly is eye catching!


because my comics are in black and white i thought it would be the best idea for myself to be black and white too, the way i did this was to go into image, mode then greyscale before putting it back to RGB, this is so that i can save it properly.




here was my first attempt at the cover, i think the cover itself is great but I needed it to be more extreme and scarier, so I went back to using the liquidiser tool an artist showed me in photoshop



Tested the tool out first, it was fun to use, and made it quite simple to over lap images, I morphed this image with my face.

I decided to mess around with my balloon face and liquidise tool to make it look more monster like and spooky! think I did a good job but if I were to do this again I would take more photos of my expressions so I could test them out!


Sunday, 14 June 2015

Here are my primary photos, these were taken as practices for frames of my comic, or at least I thought they would be useful above all else





I took many pictures of different angles and different ways of holding the scizzors so I could get a better over all view as well as not limiting myself to one pose

No matter how hard I tried I couldnt get the hand to look quite right, so to save time I made the view point the flower instead, which I think went well.





I am proud of my second attempt at drawing still life, I think it went well except to improve next time I should pay attention to foreshortening (the bigger or smaller something is depending how close or far away it is).




The character has a hunched back, and so I had to make some adjustments to emphasise that however the arm positioning and face is observational mostly, it really did help alot to work from an image.